Tuesday, August 29, 2023

3D Printing: The art of slicing

As I continue to pursue my 3D-printing hobby, I'm finding that I've improved my pre-build design work. Even on the standard, free Creality Slicer application that came with my entry-level machine, I've found I can really begin tailoring pre-existing designs I've found online, as well as creating my own unique models. 

Layout of the Sliced Dodge Charger Design
Experienced 3D printers will know this, but "slicing" is (in basic terms) the word for programing a digital design so your printer can build it, level-by-level. The free slicing software offered with my modest machine lacks many of the more advanced tools an expert may want to design a serious product: either to sell or use for a complex task... a drone for example.

When I first began creating 3D prints, I stuck with free pre-designed files I could download from sites like Thingverse and Cults 3D. These sites provide open-source models offered by generous users who simply want to share their work with others. You simply create an account, download the 3D file you'd like to build and stick your new file in the machine. The next thing you know, your printer is building a replica of the Colosseum or the Space Shuttle. 

The top, front, of the Challenger
However, as I advanced in my hobby, I realized I needed to be able to customize, or even create, designs from scratch. If I'm going to build a robot or a satellite, I'll need to begin learning how to create my own model; then edit and improve on it from the first built prototype: enter the 1970 Dodge Challenger model.  

There are not too many of these babies on the road anymore, in part because 1970's American muscle cars, and the people who loved to drive them, were (to put it lightly) a bit high-strung. Just watch Vanishing Point (1971), for an example. That's Exactly why I wanted to add the Challenger to my (little) car collection ;)

Anyway, I looked at a few pre-made designs for the old Challenger on the Internet as well as numerous photos of the famed car, and got to work. I originally tried a small-sized version -about the size of a Hot Wheels (do they still have Hot Wheels?). It came out okay, but it was a bit disappointing. Details such as the mirrors, headlights, back mufflers, etc. either didn't come out, or broke off very easily. The big problem was that my modest machine has a very small build-plate, and limited area to create a bigger, more complex models. 

The print
My solution was to create a larger model, but in two different pieces. This way, I could create a nice big car even with the limited space I had. To do this, I flipped the car in my design vertically, with the back of the car on the bottom, and the top of the car on top. In doing this, the software understands that you're only making one half of the model in one build, and you can still save the other half to build later. Once you're finished, you can either glue both sides together, or program notches in the model so they snap in place. Pretty cool. 

I'm still very much a learner when it comes to 3D printing. Both my machine, and the free Creality Slicer application I use are entry-level. However, I have experimented with some much more complex SAAS paid applications which allow users to make much more complicated designs. 

SelfCAD is a great web-based system that you can use to basically make anything; plus it's very reasonably priced... However, these types of systems require a bit of expertise. So, the amateur -like myself-, may want to consider the cost before going further than the basic slicing software.          

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